Add Undercover specific endpoints and update config to allow externally addressable endpoints
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37
SDG-Backend-Barracuda/Games/Undercover.cs
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37
SDG-Backend-Barracuda/Games/Undercover.cs
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using SDG_Backend_Barracuda.Models;
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namespace SDG_Backend_Barracuda.Games;
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public class Undercover : IEndpointRouteHandler
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{
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public static void MapEndpoints(IEndpointRouteBuilder routes)
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{
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var undercover = routes.MapGroup("/undercover");
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undercover.MapGet("/decks", async (IDeckModel deckModel) =>
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{
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var decks = await deckModel.GetAll();
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var undercoverDecks = decks.Where(d => d.GameList?.Any(g => g.Name == "Undercover") ?? false);
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return Results.Ok(undercoverDecks.Select(d => new { id = d.Id, name = d.Name }));
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});
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undercover.MapGet("/deck/{deckId}", async (int deckId, IDeckModel deckModel, ICardListModel cardListModel) =>
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{
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var deck = await deckModel.GetById(deckId);
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if (deck == null)
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{
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return Results.NotFound();
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}
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var cardList = await cardListModel.GetById(deck.CardListId);
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if (cardList == null)
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{
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return Results.NotFound();
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}
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var cardValues = cardList.Cards?.Select(c => c.Value) ?? [];
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return Results.Ok(new { cards = cardValues });
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});
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}
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}
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