Files
Backend-Barracuda/SDG-Backend-Barracuda/Games/Undercover.cs

37 lines
1.2 KiB
C#

using SDG_Backend_Barracuda.Models;
namespace SDG_Backend_Barracuda.Games;
public class Undercover : IEndpointRouteHandler
{
public static void MapEndpoints(IEndpointRouteBuilder routes)
{
var undercover = routes.MapGroup("/undercover");
undercover.MapGet("/decks", async (IDeckModel deckModel) =>
{
var decks = await deckModel.GetAll();
var undercoverDecks = decks.Where(d => d.GameList?.Any(g => g.Name == "Undercover") ?? false);
return Results.Ok(undercoverDecks.Select(d => new { id = d.Id, name = d.Name }));
});
undercover.MapGet("/deck/{deckId}", async (int deckId, IDeckModel deckModel, ICardListModel cardListModel) =>
{
var deck = await deckModel.GetById(deckId);
if (deck == null)
{
return Results.NotFound();
}
var cardList = await cardListModel.GetById(deck.CardListId);
if (cardList == null)
{
return Results.NotFound();
}
var cardValues = cardList.Cards?.Select(c => c.Value) ?? [];
return Results.Ok(new { cards = cardValues });
});
}
}